User Centered Design Project
Course Description | Course Objectives| Learning Materials | Class Procedures | Assessment and grading
Jaana Holvikivi, DSc.
The student is able to apply a user-centered design process in software development. The student is able to evaluate the usability, performance and ease of learning of user interfaces.
The student acquires an ability to design and implement ergonomic, user-friendly web applications taking into account human-centered design principles and accessibility requirements. The knowledge can be applied in creating API based, mash-up applications.
Lessons & Laboratory practice: 42 hours, 8 hours/ week
Prerequisites: Programming, Software engineering basics
Ergonomics of computer user interfaces, responsive design principles, usability, and performance. Human information processing and computer system interfaces. User-centered design process and design patterns. Project on web programming interfaces and big data using user centered design principles.
User-Centered Design Process Map: http://www.usability.gov/how-to-and-tools/resources/ucd-map.html by U.S. Department of Health & Human Services
Another image of the process
Recommended background reading
R.S. Bridger, Introduction to Ergonomics, Third Edition. 2008. Hants, UK. CRC Press
Irmeli Sinkkonen, Hannu Kuoppala, Jarmo Parkkinen, Raino Vastamäki: Psychology of Usability. Edita Publishing Oy, 2005
Sampsa Hyysalo: Health technology development and use. 2010.
Jones, M & Marsden, G.: Mobile Interaction Design, 2006
Learning methods: Design and inplementation of assignments. Completing a user-centered design and testing project. Compilation of a research report.
Attendance to the lessons is compulsory. Most work is done in teams in the laboratory sessions. All assignments have to be completed.
Projects are prepared in teams of 2 or 3 students, and presented during the last sessions. The features of the draft interface have to be tested with user representatives.
Your grade will be calculated on the basis of the total points given for various assessment components, including the workshop, steps in the process, final tested design, and the personal research report.
Project deliverables are assessed according to the following criteria: analysis of requirements and users, testing, creativity, design, user interface qualities.
Deliverables which are late or missing will be penalized. Due dates may be changed for compelling reasons. The students are responsible for making change arrangements with the instructor before the work is due.
Dishonesty is not part of academic and professional work. Dishonesty includes e.g.:
|Created by: Jaana Holvikivi Updated: 12.1.2017|